Creative Process

How artists like Rick Rubin and Robert Greene find ideas, develop taste and move a project through its phases to a finished work.

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The Big Picture

These passages come from three Huberman Lab conversations with the same guest, Rick Rubin, so they show one consistent view tested from several angles, with host Andrew Huberman adding his own observations. Rubin describes creativity as a search for feeling in yourself, such as excitement, interest or curiosity, and says it is no intellectual exercise [1]. He thinks language falls short in describing it and calls it "closer to magic than it is science" [1].

From that starting point he draws practical conclusions. Trust your own taste over outside voices [2], treat rules as temporary supports [1][2], keep the freshness of a beginner [1], and make work that carries your own point of view [3]. The same questions come up from listeners, too: about 10% of the questions sent in for one episode were about writer's block or feeling stuck [3].

Where the Experts Agree

  • Feeling leads, explanation follows. Rubin says creative work begins with a feeling you notice in yourself [1]. When something feels right in the studio, he avoids discussing it in the abstract [1]. The key skill, he says, is knowing how you feel in the face of other voices without second-guessing yourself [2].
  • Taste has to be your own. If everyone tells you something is A and to you it is B, an artist needs to be able to say it is B [2]. Huberman supports this with what a mentor told him: taste can't be taught, and the people least likely to develop it were perfectionists who filtered their work through others' feedback [2].
  • Rules are scaffolding. Rubin uses the same image in two conversations. In school, rules exist to be followed, but in art "the rules are there as a scaffolding to be chipped away as need be" [1], and he again calls rules useful scaffolding when discussing limits [2].
  • Not knowing can help. Rubin agrees that children are more creative than adults, because they have no baggage and no belief system about how things are supposed to work [1]. He credits part of his early success to the same freshness: he started making music with no experience, so, as he puts it, "I didn't know what rules I was breaking" [1].
  • The maker's viewpoint is the point. Rubin says he became an artist to show how he sees things [2]. Asked about AI, he says he does not know enough to comment, but what interests him in art is "the point of view of the person making it," and he is not sure AI has one of its own [3].

Where They Differ

With one guest and a largely agreeing host, there is little real disagreement. The tensions are inside Rubin's own account, and he names them himself.

  • Learning from others builds skill and costs purity. Absorbing rules and the styles of people we admire can build skill, like a singer imitating a favorite vocalist before finding their own voice, but Rubin says it also undermines the purity of the creative process [1].
  • Freedom versus limits. Rubin wants rules chipped away [1], yet he also says self-imposed limits, such as painting only with green and red, can force new solutions, because "Sometimes more choices is not better" [2]. He adds that digital tools that make any sound instantly available have not necessarily produced better work [2].
  • Your taste versus the audience. Following a feeling is very different, he says, from wondering how something will perform on social media [2]. Undermining his taste for a commercial idea would defeat the purpose [2].

Practical Takeaways

  • Start by noticing what excites or interests you, and follow that feeling [1].
  • When others disagree with your read of a piece of work, hold to what you perceive [2].
  • Learn by imitation if it helps, then work toward your own voice [1].
  • Treat rules as supports you can remove once they stop serving the work [1].
  • Try a self-imposed limit when you have too many options, such as a restricted palette [2].
  • When something feels right, experiment with it instead of talking it through in the abstract [1].
  • Make what you love or what you feel is missing as a fan; Rubin says that is all he has ever made, including early hip-hop made with the Beastie Boys for their friends with no thought of success [2].
  • Avoid filtering your work through other people's feedback in pursuit of perfection, the habit Huberman's mentor linked to never developing taste [2].

Sources

  1. Rick Rubin on Accessing Creativity: Taste, Presence, and the Four Phases of Creative Work · Huberman Lab
  2. Rick Rubin: How to Access Your Creativity · Huberman Lab
  3. Rick Rubin: Protocols to Access Creative Energy and Process · Huberman Lab

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